April 26, 2024
Be wary of rear
Elden Ring is a game that needs no introduction, an extraordinary experience for Souls fans. A risky move from FromSoftware venturing into the open world, but with an exceptional result.
The character we control doesn’t get tired if there are no enemies nearby.
Márika’s effigies make life easier for us, avoiding unnecessary time loss by letting us respawn closer to the bosses when we die. In other Souls games, we would respawn at bonfires or equivalents, in this case, the Graces.
If we have enemies stalking us, we cannot use the map.
A difficult game but very accessible to different types of players by allowing difficulty adaptation through various strategies:
I haven’t needed to farm to level up my character’s build. There is a lot of diverse content to grow our protagonist.
Some of the dungeons/caves/mines look quite similar.
Like a good Souls game, Elden Ring makes players work hard to understand the story by talking to NPCs, reading item descriptions we collect, etc. However, in this installment, I found it difficult to follow the plot at times, being a more open world than usual, it was hard to connect with the narrative. I don’t think this is necessarily bad, as it allows the player to explore and pay more attention to dialogues and locations, but it can also be frustrating at times.