language selector icon

The Thing

  • Platform:  ps2
  • Release:  Aug 2002
  • Developer:  Computer Artworks
  • Publisher:  Black Label Games
  • Composer:  Keith Tinman
  • Genres:  survival-horror - third-person-shooter - action
  • Other platforms:  xbox pc

I need an engineer

“The Thing”, John Carpenter’s classic 1982 movie, is every bit as spectacular as it is terrifying. It left us with an open-ended finale that, to this day, has never received a definitive, officially recognized conclusion.

In 2011, two prequels arrived in different formats:

  • One made it to the big screen under the same title as the original movie: The Thing.
  • The other came in comic book form and takes place several centuries before the events of the movie: The Northman Nightmare.

But perhaps the most interesting additions were the sequels, which actually came out a few years earlier:

The problem is that these two continuations tell conflicting stories. The survivors of the 1982 movie’s events are different in each one, and even the creature itself behaves differently.

So, which story is canon and which isn’t? The debate is still going on today. Many fans aren’t entirely convinced by the game’s storyline, despite John Carpenter himself giving it his approval.

For now, this is all the material we have to keep exploring this universe. Will we ever get a 100% official sequel?

But…let’s focus on the video game

The story picks up right after the events of the 1982 movie.

Our protagonist is Blake, a new character in the franchise. He’s a military officer assigned to investigate what happened at the remote Antarctic research station. Blake and his team won’t take long to uncover the horror lurking there, and they’ll have to fight for their lives.

The game is entirely linear. It’s primarily a third-person action game with some classic survival horror elements thrown into the mix. It’s divided into a series of consecutive levels that gradually unfold the story, with very few puzzles and no way to revisit previous locations once you move on to the next level.

One of the most interesting aspects of The Thing is its squad management system, a pretty innovative mechanic for its time…and perhaps a little too ambitious, as we’ll see later on.

It’s a great idea: we can put together a squad of up to four members. There are three types of companions: medics, engineers and soldiers. Each has their own abilities and can help us fight enemies, heal us or repair certain mechanisms and doors.

But the really interesting part is that we also have to look after them to prevent them from abandoning us, turning against us or losing their minds. To do so, we need to be very careful not to shoot them, as friendly fire is a thing. We’ll also have to provide them with weapons and ammo, calm them down, heal them and even take blood tests ourselves to prove we’re not infected and earn their trust.

All of this sounds great, but don’t get too attached to your teammates. They’re completely tied to their respective levels. No matter how well we look after them, some will get sick because the plot demands it, while others will simply disappear when we move on to the next level, without any warning.

Overall, I’ve enjoyed the game, although I was expecting a little more. I think it had a huge amount of potential that, unfortunately, it never quite managed to live up to.

The story hasn’t completely won me over either. While it fits within the movie’s universe, I’ve found it rather conventional and full of clichés. On top of that, the overall polish leaves quite a bit to be desired in several areas, which I’ll discuss later on. All of this gives the impression that the game was rushed out before it was completely finished.

Curiosities

What I liked the most

What didn’t win me over

2002

ps2

Computer Artworks

survival-horror

third-person-shooter

action

movie-based

john-carpenter